The taste of victory…

I can taste it!  (not really but you get what I mean!

I’ve almost got the damned targets working, and in the background i’ve got some particle systems which activate when you shoot the target, saying “250+” or “100+” etc. but they may change depending on how it’s used, but anyway. The targets I shoot at, disappear when hit, so they register when the get hit. Now i just need to redo the UI which I did do, but wasn’t working, thus I pulled it out and i’m now going to start it again. This is really brief, but i’ll add some images for the second blog post later today.

 

I know my blogs have been few and far between, and I only have myself to blame when it comes to the final day if my blogs aren’t up to scratch. But no matter! I’ll continue with the game and blogging when deemed relevant. Afterall, I’m pretty sure none here want’s to listen to me blog every week going “I did nothing today, i’ll see you next week.” Rather have some actual content to go through and show you guys so that you don’t get bored. Quality, rather than quantity as they say!

ANYWAY! In these last few weeks, once the UI and the core fundamentals are done, will just be making the map look realistic etc. It’s going to be difficult knowing that… well. I’m absolute garbage at map making, but I’ll document the process, maybe even add a time lapse video when I’ve got all my things together.

Anyway, see you in the next blog!

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