Environmental Perfection

I’ve finally got an environment up and running! I’ll get a before and after, but I must say that there is still some additional features that I must add to the environment, but here is what we’ve got currently.

PRE:

Unity Pre.PNG

It’s a barren bloody wasteland! I’m not surprised if any of you sit there and and just question what I’ve been up to, but don’t you worry! I’ve got this. In the POST picture, I’m really happy as to how this has turned out, although if I have to be honest, there’s still more to be added as I stated earlier, but take a look at this.

POST:

Unity Post

Hell yeah! That looks a load better than the picture above right! I’ll do a little more re texturing and then I’ll show some more screenshots.

Here’s a picture of the UI. Very clunky for now, but I might do a quick change depending on the mood. Thankfully it’s transparent though so it’s not as “bad” as I thought it’d turn out.

Ingame HUD.PNG

UPDATE: Yes I didn’t do another blog, what’s the point? I’ve gone through and retextured some of the ground, but I’ve added a lot of props overall. A few minor tweaks and we’re good.

Hopefully by the end of this week, I just need to do a scoring system which i’m still working on, but apart from that we’re good and finished! (I hope…) PS. In the next blog i’ll go more in depth about what I’ve done and any issues I have had whilst doing it.

Anyway. Here’s some more pictures!

Hopefully this’ll keep you all satisfied for the finale. It’s been quite the journey, and I do apologise once again that I’ve not been keeping my end of the bargain which is to blog each week at least once so that we can see a steady upload schedule… but it is what it is. I’ll miss working on this once the college year is over, but who knows. I may continue to work on this and try to make it something more interesting than what it currently is.

 

But anyway. I’ll see you lot in the next blog!

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