Three shots of success

Bang bang bang!

 

We’ve made progress!  (not on my blogging skills I can say that much…) I’ve got my first working weapon (mostly), and i’m now working on getting targets in the game!

But to recap, over the past month I’ve been working on getting some weapons added into the game so I can swap between them if I want to. The Model has a single animator controller which then has several animation states built in, so when an action, like reloading is activated, the on command button (R) would trigger the reload animation, and the code behind the scene would fire, thus reloading the weapon. Pretty simple stuff in the background, but i’m pretty pleased with my progress. I’ve gotten the fire function which allows me to shoot particles (bullets) from my gun, and on contact with a surface, make a bullet hole, so that’s good.

Almost done with my targeting, but I seem to have some issues where on collision, the target doesn’t trigger the animation with the points, so unfortunately… I’m going to have to redo a part of my game so I can actually get the game to bloody work.

In other news, i’ve been adding another weapon, an assault rifle so we’re not stuck to the classic Desert Eagle one tap beast, and we have something more… user friendly. Of course throughout the game you won’t be using just one weapon – well, you can, but you just wont maximize the points if you just run around spraying your assault rifle at any target you see, so swapping between weapons is definitely needed.

I’ll have another blog tomorrow with some more updates.

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